Credits to Sticky form Thqice
Slightly modified by : epox
The Hybrid Build
Honestly, I have never tried this before but looking over the skill description, it seems as though Meteor Fall will "bounce" the enemies up now. So I thought I'd give it a little test run in the IAH server. This build is not meant to be taking seriously.... yet. What's the worse that can happen when you put both worlds together. If it turns out that this Build is good I'll report back . Only assumption I can make right now is that since Air Combo does the most damage ( 3 hits =D ), Meteor Strike shouldn't have to put maxed which means that we may allocate points into Fortress making any loose monsters unable to move for a split second
Point Buster: Rank 1/5
Just like the same as last time, who would want to waste time casting and be at risk of getting hit when they could just jump and attack with Meteor Fall
Air Combo: Rank 3/3
In my opinion, this is the skill that deals the most damage out of the combo that I usually do [ will provide video within a few days ]. Once the enemies are knocked up into the air, you can just hit X - X - X while in the air to zap the life out of the enemies.
Meteor Fall: Rank 4/5
Due to the fact that we need to cut down some Skills to save SP for Fortress, this has the be cut down in order to provide Fortress. Although we lose 2 monsters, Fortress can attack those monsters who are down along with those who Meteor Fall missed thus making it a decent combo.
MP Potion Maximization: Rank 1/5
Even though we have Fortress as part of the Build, there just isn't enough SP to go around for every skill. Sacrifices have to be made for therefore, MP Potion Maximization had to be cut down in order to improve the strength of the Hybrid Build.
Magic Enhancement: Rank 4/5
Like stated before, sacrifices have to be made. But from what I'm guessing, with this combo, that extra 20 damage won't really matter much. You could always just increase the soul force / upgrade your weapon to make up for it anyways ^ ^.
Focus: Rank 5/5
This skill, like before is a MUST. Even more so now that your Magic Enhancement has been cut down by 20 damage. This will maximize the effect of both Meteor Fall, Air Combo, and Fortress
Slow Heal: Rank 1/5
Just need it as a pre-req for Heal Thy Self since at this level, your MATK isn't that great anyways.
Heal Thy Self: Rank 5/5
No matter what, when a Magician at this level gets hit, he/she gets hit hard. So without this skill, your HP would be in the red constantly.
Re-Launch: Rank 0/5
Like stated before, this skill is useless due to it's range and capabilities.
Fortress: Rank 4/5
Since your combo will most likely be Meteor Fall, Air Combo, charge in then Fortress, you need this skill to be as high as you can possible make it. At this level, this skill won't be able to hit those that you have knocked down with Meteor Fall along with those who you miss making it extremely effective.
Cannon Upgrade: Rank 0/5
Due to the fact that your damage output will most likely be maximized due to the combination of the two skills, the extra few damage per second isn't really worth it.
Speeding Bullet: Rank 1/5
Might as well throw the extra SP in here because the speed of the Cannon will affect if you are going to get hit or not.